Tomb Raider III Top 5 Levels
Mar 25, 2024
Tomb Raider III introduced a new landscape system (incorporating triangles) that allowed for smoother surfaces and architectural structures, along with new graphical enhancements such as multi-colored lighting and weather effects. Additionally, it introduced new moves for Lara and gave players the ability to choose the order in which they play certain sections of the game.
Today, we'll explore the top five most memorable levels from Tomb Raider III.
Coastal Village easily takes the award for the most gorgeous level introduction scenery. In her quest to find the meteorite artifact, the Ora Dagger, Lara arrives on the island of Kuru, swimming through coral reefs surrounded by colorful fish before she reaches the sandy beach where the waves are gently rolling in. Immediately, players are presented with two different routes Lara can take, both of which come with their own set of challenges, yet all lead to the same place – a local village.
Lara travels to Antarctica aboard a Huey chopper, bound for the RX TECH research base to deliver meteorite artifacts to Dr. Willard. However, her flight is abruptly interrupted by a fierce snowstorm, forcing an emergency landing on an unstable icy surface. The ice breaks, forcing Lara to abandon the pilot and save herself at the last second before it plunges into the depths below.
Lara reaches the RX EXPLORER ship and must find a way to reach the dinghy docked at the ship’s stern in order to progress. She soon notices that the research base is rundown, with equipment freezing up and scientists succumbing to paranoia, attacking Lara. The level evokes Carpenter’s 'The Thing' setting, which is further reinforced when Lara stumbles upon a mutated worker, indicating that something is very wrong with this base.
Lara's pursuit of the Element 115 meteorite artifact leads her to Nevada, where she seeks entry into the famous Area 51 military base. Along the way, she encounters stealth fighter jets, indicating she's on the correct path. The Nevada Desert proves to be a highly atmospheric setting, characterized by rocky terrain and scattered cacti. Its vibrant orange hues juxtaposed against the blue sky create a captivating visual contrast, further enhanced by the presence of a river utilized for power generation by a nearby dam. Within this desert landscape lies a civilian research camp, where a group of enthusiasts diligently document any unusual phenomena observed in the area. But before she can reach the camp, Lara must navigate the canyon and quite literally 'blast' her way through.
Temple Ruins is the quintessential Tomb Raider level, offering a vast array of traps, keys to collect, levers to pull, and doors to open. However, it falls short of claiming the top spot due to the challenging and sometimes unfair nature of its traps, particularly for newcomers. Many traps seem designed to catch players off guard, demanding prior knowledge to avoid them just in time. This level serves as an early test of players' abilities, reminiscent of the demanding final level of Tomb Raider II's Temple of Xian. However, unlike Temple of Xian, Temple Ruins is only the second level, making its challenges particularly daunting. Additionally, the level's considerable length turns it into one continuous trap fest from start to finish.
Rarely does the first level claim the top spot; however, Jungle encapsulates all the great aspects of a Tomb Raider level. The beginning starts quite rocky, introducing us to the first boulder trap of the game along with a slope riddled with spike traps. But once you clear that initial slope, you're greeted by a vibrant and lush location just waiting to be explored. What's intriguing about the level's design is that you can see the end of it almost from the very start. However, Lara is required to take the long route because of a giant quicksand swamp that separates the two areas. There is a way, though, to cross the quicksand swamp by jumping over an obstacle and reaching the green foliage above. Additionally, this level introduces a new type of friendly NPCs in the form of monkeys, which quickly turn unfriendly if Lara harms them. Jungle is a perfect mixture of traps, secrets, and puzzles, also introducing the iconic 'Something Spooky in the Jungle' music track. While the opening of this level is difficult for first-time players, Jungle serves as an excellent introductory level that immediately sets expectations for Tomb Raider III.
What are your favorite Tomb Raider III levels? Sound off on social and let us know!
Twitter/X | Instagram | Facebook | Threads | TikTok
Sign up to join our Society of Raiders and receive monthly newsletters & exclusive rewards. Adventure is calling!
Sign Up