Hardwood background
Hardwood transition
Community
Tomb Raider I-III Remastered
Tomb Raider (1996)
Tomb Raider II
Tomb Raider III

Celebrating Vicky Arnold, Heather Stevens, and Susie Hamilton

Mar 30, 2024

Official Core Design Lara Croft Render

We wanted to shine a light on the women who have played a pivotal role in the Tomb Raider franchise since its inception, integral to the development, publishing, and promotion of Lara Croft and the series at large. 

Today, we want to celebrate the works of three exceptional women from the early days of Tomb Raider: Vicky Arnold, Heather Stevens (née Gibson), and Susie Hamilton.  

The Tomb Raider concept is attributed to Toby Gard, who not only created the idea but also crafted the initial character - Laura Cruz, who later transformed into Lara Croft. While Toby is recognized for shaping Lara's design and envisioning her as an upper-class British aristocrat, it was the scriptwriter Vicky Arnold that truly brought Lara to life. Vicky Arnold, who holds a degree in Film Writing from Bournemouth, was brought on board to flesh out the story of Tomb Raider (1996), connecting the diverse locations and levels into a coherent storyline.  

Arnold also helped define Lara, finalize her biography, and created one of the franchise’s most recognizable antagonists - Jacqueline Natla. She wrote the action and dialogue for the FMVs, cut-scenes, and in-game speech. One of Arnold’s roles was also writing for Lara in character, whenever it was needed for PR. She would work closely with Susie Hamilton, the Global Public Relations expert for Core Design.  

Hamilton – an institution of the Core Design era – was a writer herself, having authored The Official Tomb Raider Files Featuring Lara Croft, a book detailing Lara’s backstory and interesting new tidbits from the first five Tomb Raider games. Hamilton played a crucial role in the launch of Tomb Raider (1996) in Cairo, Egypt. Her responsibilities included organizing a two-day press junket and product launch, which garnered praise from numerous journalists as one of the best PR events they had ever attended as stated in the 20 Years of Tomb Raider: Digging up the Past, Defining the Future

Heather Stevens (née Gibson) - one of the original developers at Core Design - worked on Tomb Raider (1996) and Tomb Raider II. She first entered the gaming industry by working for Rare Designs Ltd., after which she started her tomb raiding path when she joined Core Design. Stevens became one of the two main level designers for Tomb Raider (1996) and Tomb Raider II. Stevens’ work included designing Croft Manor and creating the first-ever level of the franchise - Peru's Caves. She designed 8 levels for Tomb Raider (1996) and 11 levels (3 co-designed) for Tomb Raider II

Stevens, along with Hamilton, was asked to provide some voice work for Lara Croft, primarily consisting of in-game exertions. Some of these vocalizations made it into the final version of the game, cementing both Stevens and Hamilton as one of the first voice actors for Lara Croft. 

Stevens, Arnold, and Hamilton were instrumental in the success of the Tomb Raider franchise. Stevens crafted some of Tomb Raider’s most beloved levels, known for their intricate and challenging yet rewarding design. Meanwhile, Arnold's script broke away from stereotypical portrayals of female characters, giving depth to Lara Croft's personality and weaving a captivating narrative that continues to engage both longtime fans and newcomers to the series. Hamilton ensured that Lara Croft became a household name in the late 90s, securing her icon status far into the future.  

If you're interested in delving deeper into their work, you can find more information at the following locations: 

Community
Tomb Raider I-III Remastered
Tomb Raider (1996)
Tomb Raider II
Tomb Raider III
Paper Top Overlay
footer transition

Join the new Society of Raiders

Sign up to join our Society of Raiders and receive monthly newsletters & exclusive rewards. Adventure is calling!

© Crystal Dynamics group of companies. All rights reserved.
XInstragramFacebookYouTubeDiscord

CRYSTAL DYNAMICS and the Crystal Dynamics logo, CRYSTAL NORTHWEST and the Crystal Northwest logo, CRYSTAL SOUTHWEST and the Crystal Southwest logo, TOMB RAIDER and the Tomb Raider logo, and LARA CROFT are trademarks of the Crystal Dynamics group of companies.